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    Free Market Monster Spawns

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    Free Market Monster Spawns

    Post by Star on Tue Nov 24, 2009 10:59 am

    If anyone have any idea(s) for FM Rooms mob spawns please post it here.
    I can't think of any D=


    [FM rooms]
    • FM 1 = NPCs
    • FM 2 =
    • FM 3 =
    • FM 4 =
    • FM 5 =
    • FM 6 =
    • FM 7 = Ergoth
    • FM 8 = Papulatus
    • FM 9 = Black Crow
    • FM 10 =
    • FM 11 =
    • FM 12 = The Boss
    • FM 13 = Jr. Balrog
    • FM 14 = Geist Balrog Phase 2
    • FM 15 =
    • FM 16 =
    • FM 17 =
    • FM 18 = Mushmom
    • FM 19 =
    • FM 20 =
    • FM 21 =
    • FM 22 = Zakum (I didn't set respawns for this one so I'm not really sure why, but those Zakums inside FM 22 doesn't have any arms.)


    Last edited by Star on Wed Nov 25, 2009 3:17 am; edited 1 time in total


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    Re: Free Market Monster Spawns

    Post by Stalker on Wed Nov 25, 2009 12:39 am

    FM 8 = Pap?
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    Re: Free Market Monster Spawns

    Post by Star on Wed Nov 25, 2009 3:17 am

    Forgot to add that.
    Thank you for reminding me =)


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    Re: Free Market Monster Spawns

    Post by Aka on Wed Nov 25, 2009 4:59 am

    Umm, if you haven't added pap, i might suggest you DON't.
    Papu has 2 skills that un-buff players. AND GMs.
    Even hide is dispelled.(even if you use the immunity skill from mages)


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    Re: Free Market Monster Spawns

    Post by Star on Wed Nov 25, 2009 5:11 am

    Mike meant there are papulatus in FM 8 but I haven't added to the list.
    So~... too late D=

    I suggest you use god mode when you go hacker hunting


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    Re: Free Market Monster Spawns

    Post by Aka on Wed Nov 25, 2009 5:54 am

    Won't help >,<
    We should just use Time Sphere(8500000) instead? so to limit the amount of de-buff papu at the same time >.>


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    Re: Free Market Monster Spawns

    Post by Fuuu on Fri Nov 27, 2009 5:55 pm

    hmm. All the Npc's that are in the FM itself should be moved accept a few, that or some1 with epic coding skillls makes an All-in-one npc that covers everything.
    rather than having them all scattered among The FM.
    For the FM Hoes to be in a more, clearer area for them to sit and Chat.


    Organization is always a first!
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    Re: Free Market Monster Spawns

    Post by Aka on Fri Nov 27, 2009 6:55 pm

    Lol. there is an FMNPC.
    @all (i think)


    use .@commands for a full list.


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    Re: Free Market Monster Spawns

    Post by Fuuu on Fri Nov 27, 2009 7:16 pm

    i havent started playing yet o_o
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    Re: Free Market Monster Spawns

    Post by Stalker on Fri Nov 27, 2009 7:29 pm

    I've already added @all.

    If you want, I can make a "FM Warper" that warps you to FM rooms :]
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    Re: Free Market Monster Spawns

    Post by Star on Sat Nov 28, 2009 6:30 pm

    Slack players...


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    Re: Free Market Monster Spawns

    Post by Fuuu on Sat Nov 28, 2009 6:38 pm

    Star wrote:Slack players...

    Organization.
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    Re: Free Market Monster Spawns

    Post by Star on Sat Nov 28, 2009 6:52 pm

    Fuuu wrote:
    Star wrote:Slack players...

    Organization.

    What is?


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    Re: Free Market Monster Spawns

    Post by Fuuu on Sat Nov 28, 2009 6:57 pm

    Well, The organization skills, really helps a server.

    having an NPC that warps to FM rooms is just layed back.

    basically what im saying is that instead of having a bunch of Npcs for 1 thing
    have 1 that covers all of it, rather having the FM crowded with NPCS.
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    Re: Free Market Monster Spawns

    Post by Star on Sat Nov 28, 2009 6:58 pm

    I see. But we already have that.

    or do you mean monster spawning npc? well they are annoying to use when you want to train.


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    Re: Free Market Monster Spawns

    Post by Fuuu on Sat Nov 28, 2009 7:01 pm

    my god. NO.

    i dont mean any of that.
    To put it bluntly is

    GET RID OF THE FUCKING NPCS IN THE FM AND REPLACE IT WITH THE ALL IN ONE

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    Re: Free Market Monster Spawns

    Post by Reneko on Sat Nov 28, 2009 7:28 pm

    lol there was like 3 in the fm last i checked

    they were all in fm 1 so out of the way :]
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    Re: Free Market Monster Spawns

    Post by Stalker on Sat Nov 28, 2009 7:41 pm

    Daniel put all the NPCs in FM 1 to make the place look more professional and cleaner.

    Also, if you want to access the all-in-one NPC simply type @all.

    By the way, it's either snails or NPCs. ;]

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    Re: Free Market Monster Spawns

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