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    New Player Commands you might consider

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    iNoob

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    New Player Commands you might consider

    Post by iNoob on Sat Nov 07, 2009 1:58 am

    I'll find the codes later but here are a few ideas you might consider adding to this brilliant server.

    @henesys - It warps you to henesys

    @checkstats - It checks your stats like rebirths, online ranking and etc

    @spystats [playername] - it does the same as @checkstats but it checks other peoples stats..

    @exit - it shuts down maple in those emergency times when you nearly get caught playing when your not supposed to^.^

    i hope you add these and I'll find the codes later..

    iNoob
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    iHeall

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    Re: New Player Commands you might consider

    Post by iHeall on Sat Nov 07, 2009 2:48 am

    For @henesys, @goto would be good enough.

    @spystats should only be allowed for GMs.

    @exit, i don't even know if that's possible...
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    Sasafrass

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    Re: New Player Commands you might consider

    Post by Sasafrass on Sat Nov 07, 2009 8:06 pm

    @exit is possible, I've seen it used before and it was working. (I tried it lol)
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    Star
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    Re: New Player Commands you might consider

    Post by Star on Sat Nov 07, 2009 8:22 pm

    iHeall wrote:For @henesys, @goto would be good enough.

    @spystats should only be allowed for GMs.

    @exit, i don't even know if that's possible...

    We have !charinfo


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    Shinn

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    Re: New Player Commands you might consider

    Post by Shinn on Sat Nov 07, 2009 11:52 pm

    @exit
    What if the hacker is using it !!!
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    SirDanielot
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    Re: New Player Commands you might consider

    Post by SirDanielot on Sun Nov 08, 2009 2:22 am

    iNoob wrote:I'll find the codes later but here are a few ideas you might consider adding to this brilliant server.

    @henesys - It warps you to henesys

    @checkstats - It checks your stats like rebirths, online ranking and etc

    @spystats [playername] - it does the same as @checkstats but it checks other peoples stats..

    @exit - it shuts down maple in those emergency times when you nearly get caught playing when your not supposed to^.^

    i hope you add these and I'll find the codes later..

    iNoob

    Added @goto

    @checkstats

    @checkrb

    Cant find exit

    Type @commands in game


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    Bryson

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    Re: New Player Commands you might consider

    Post by Bryson on Sun Nov 08, 2009 11:44 pm

    Ahh. @henesys will help alot. Thanks.
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    Star
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    Re: New Player Commands you might consider

    Post by Star on Sun Nov 08, 2009 11:49 pm

    Bryson wrote:Ahh. @henesys will help alot. Thanks.

    Why would it help alot?


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    iHeall

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    Re: New Player Commands you might consider

    Post by iHeall on Mon Nov 09, 2009 2:40 am

    Because then the trouble of typing @goto is nulled.
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    Re: New Player Commands you might consider

    Post by Star on Mon Nov 09, 2009 12:12 pm

    iHeall wrote:Because then the trouble of typing @goto is nulled.

    Having "Trade" button warping you to FM isn't enough?


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    iHeall

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    Re: New Player Commands you might consider

    Post by iHeall on Mon Nov 09, 2009 1:30 pm

    The FM isn't Henesys
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    Aka
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    Re: New Player Commands you might consider

    Post by Aka on Mon Nov 09, 2009 6:04 pm

    Henesys is like the default map for everyone.
    Giving them that code has good points and its downfalls.
    For example, you would need to add in that code-lock script to the already-long script to prevent its use in jail.
    On the positive side, it lets people return to the most commonly used default map.
    Simplicity.
    This command was widely used in DeSu b4.


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    Rory

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    Re: New Player Commands you might consider

    Post by Rory on Thu Nov 12, 2009 5:56 pm

    Do we have the complete list of commands yet?
    Or are we still adding commands until we go dedi?
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    Stalker

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    Re: New Player Commands you might consider

    Post by Stalker on Thu Nov 12, 2009 11:04 pm

    The current complete list can be found my typing @commands and @help.

    Me and Dan are still adding a few commands :]
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    iHeall

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    Re: New Player Commands you might consider

    Post by iHeall on Fri Nov 13, 2009 2:30 pm

    The complete list is already pretty big.
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    SirDanielot
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    Re: New Player Commands you might consider

    Post by SirDanielot on Fri Nov 13, 2009 8:32 pm

    iHeall wrote:The complete list is already pretty big.

    Yeah, im not adding anymore. Unless i come by a really importent/popular one.


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